Synapsis
Game details
Game description
Synapsis is a new and exquisitely detailed, 3D modeled and animated adventure game. Explore the mind of David Carter who is "possibly dead, possibly mad, or maybe just in an alternate reality" by visiting a series of rooms and solving puzzles within each. Synapsis manages to fold a good dose of abstract dementia into a great-looking game without pulling the experience apart at the seams.
Complete Walkthrough...
1. To start game, click on symbols on side of cube.
2. Go to room with robot (Motion). Pick up WRENCH, COG, GASOLINE, and SPARK PLUG. Use Gas in funnel of generator. Use wrench to open up panel of generator and replace the spark plug. Put the cog in the open space of the conveyor belt.
3. Turn on the generator to make the robot begin to walk. Pick up the piece that pops out. Use the LENS on the over head light until it turns orange. Fit the glowing piece into the eye of the robot.
4. Enter the door that opens up (Knowledge). Pick up the LIT CANDLE.
5. Exit room and go to the cell room (Contained). Pick up BIBLE PASSAGE. Note the roman numerals on the wall. (9, 15) Set clock to correct time and pick up RAZOR BLADE. Use blade on loose tile in wall (in the blood splotch in the center of the back wall.) Take SCREWDRIVER. Use screwdriver on radio and get CRUCIFIX.
6. Exit room and go to the Chapel (Spirit). Use lit candle in open holder to left. Use crucifix on cross indentation. Put bible verse in the holy water. Take HEART.
7. Go to train station (Transport). Note: If you see a weird TV headed guy as you exit you can't do anything with him, he is just for ambiance. Wait for train and press button by the door to open it. Pick up CELL PHONE.
8. Go back to the Knowledge room. Click on crow as it passes in the right hand picture to open up a drawer. Pick up the BOOK. Inside the book is a clue on the location of a hidden door in the cell. It also has a phone number.
9. Type number into cell phone (it changes every game) and click send. You will be taken to the subway and a trap door will open up. Open the panel and put the beating heart in its place.
10. Go to the cell room and click where it shows you in the book to connect four yellow lines to open up the wall to a laser room.
11. Make the lasers reflect the light from the machine to the head. You can set some of the mirrors to one of three different positions each to bounce the light around. The mirror connection on the far right is a red herring. Take the BRAIN.
12. Go to the far back room with the head scan image and open the panel. Place the brain in its place. Watch the bizarre ending. You are out.. or are you?
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